Is Going Balls Safe for Kids? Ads, Purchases, Data

A child can spend five minutes with a mobile game and somehow turn those five minutes into a negotiation about ads, purchases, and why the phone suddenly wants a password.

That is the part of mobile gaming I pay more attention to than the ball, the obstacles, or the increasingly ridiculous tracks.

Going Balls is easy to understand. You roll a ball, avoid obstacles, collect things, and try not to fall. The complicated part is everything around that basic loop. The game is free to download, but the current store listings show advertising and in-app purchases, and the information shown to parents differs between platforms. Apple currently lists the game at 13+, while a current Google Play listing in the UK displays PEGI 3.

So is Going Balls safe for kids?

There isn’t a useful yes-or-no answer. The better question is what your child is actually going to encounter on the particular device they use.

1. The rating is only the first thing to check


One of the easiest mistakes parents make with mobile games is treating the age rating as a complete safety certificate.

It isn’t.

The rating tells you something about content, but it doesn’t automatically tell you how frequently advertisements will appear, whether purchases are available, what data practices apply, or whether your child’s device is configured to prevent accidental purchases.

Going Balls is a good example because its platform listings aren’t identical.

Apple’s current listing gives the game a 13+ age rating and identifies advertising and in-app purchases. The same listing shows purchases such as removing ads, VIP access, and different cosmetic or gameplay-related items.

Google Play currently presents the game differently. A UK listing displays PEGI 3 and says the game contains ads and in-game purchases. Other Google Play listings display an Everyone content rating.

That doesn’t mean one store is necessarily right and the other is wrong. Ratings systems have different criteria and presentation. It does mean you shouldn’t assume that somebody else’s screenshot of the store page represents what you will see.

Here is the quick version:

What to checkWhy it matters
Age ratingGives you a starting point for content suitability
AdvertisingDetermines how much commercial material appears during play
In-app purchasesCreates a risk of accidental or unauthorized spending
Privacy informationShows what information the developer says it handles
Device controlsLets parents restrict purchases and downloads
Child’s ageChanges how you should think about privacy and supervision

This is one reason I like looking at the actual store page before a child downloads a game. It takes less time than sorting out a surprise purchase later.

And yes, that has happened to enough families that it deserves its own paragraph.

2. Ads are probably the bigger day-to-day issue


Going Balls is officially listed as containing advertising on Google Play, and Apple’s listing also says it contains advertising.

The distinction matters because an advertisement isn’t the same thing as harmful content, but an advertisement is still content that a child did not open the game specifically to see.

The Google Play listing includes user reviews complaining about frequent advertisements, including reviews describing ads appearing between short levels. The developer has responded to some of those reviews by acknowledging concerns about ad frequency and explaining that ads help support the game. User reviews are individual experiences, so I wouldn’t treat them as a precise measurement of how many ads every player sees. They are useful, though, for understanding why advertising is part of the parent conversation around this game.

There is another subtle problem with ads in children’s games.

A young child may understand that an obstacle is part of the game but not understand that an attractive video after a level is trying to sell something. Older children usually recognize advertising more easily. Younger children don’t always make that distinction.

That doesn’t make the game automatically inappropriate. It means supervision matters more when the player is too young to understand the commercial layer around the game.

At Darkcyan Moose, I would treat ads as a separate question from gameplay itself. A game can have simple, harmless mechanics and still deserve more parental supervision because of what happens between those mechanics.

3. In-app purchases are real, so lock them down first


This is the part I’d deal with before handing a phone or tablet to a child.

Going Balls is free to download, but it isn’t a game with no paid elements. Apple’s current listing shows multiple in-app purchases, including options for removing advertisements, VIP access, SkipIts packs, and cosmetic ball items. The exact prices vary by storefront and region.

The important point isn’t whether a particular item costs a few dollars or considerably more.

The important point is that the purchase mechanism exists.

A child doesn’t have to deliberately try to spend money for a problem to happen. They can misunderstand a button, assume a purchase is part of progressing, or use a payment method that was already authorized on the device.

Here’s where people usually go wrong: they tell the child, “Don’t buy anything,” and assume that solves it.

It relies on memory and judgment when the device itself can provide a much stronger barrier.

On Apple devices, Screen Time can be configured to block in-app purchases entirely. Apple also provides Ask to Buy for family groups, allowing a parent to review purchase requests.

On Google Play, parents can configure purchase approvals for family members. Google specifically allows parents to require approval for only in-app purchases or for broader categories of purchases.

That is a much better setup than hoping a child remembers the rule every time an attractive purchase appears.

Apple’s guide to blocking in-app purchases

Google Play purchase approval guide

A small side thought here: this is also why I don’t judge a game’s safety entirely by its content rating. The financial controls on the device can matter just as much as the content inside the game.

4. What does Going Balls collect?


Privacy is harder to judge because there are two things to separate: what the developer says in its privacy documentation and what the app store says about the app’s data practices.

The privacy policy published for Going Balls says the service may collect technical information such as an IP address, browser and device information, time zone, operating system and platform information. It also describes usage data concerning how the game and website are used. The policy says this information can be used for service operation, support, analysis, improving the service, and technical issue detection.

Apple’s current App Store privacy disclosure is more specific in another direction. It says the developer indicates that identifiers, usage information, advertising data, diagnostics, purchase history, and other categories can be involved in functions such as analytics, personalization, and app functionality. Apple also says these privacy disclosures are provided by the developer and have not been verified by Apple.

That last sentence is worth remembering.

An App Store privacy label is useful information, but it isn’t an independent privacy audit.

The same principle applies to a privacy policy. Reading it is worthwhile, but parents should understand what the document actually says rather than assuming a page titled “Privacy Policy” means that no data is collected.

For children under 13, privacy deserves additional attention. In the United States, the Children’s Online Privacy Protection Act, or COPPA, creates specific obligations for covered online services directed to children under 13 and services that knowingly collect personal information from children under 13. The FTC explains that personal information under the rule can include persistent identifiers and location information, among other categories.

That doesn’t mean every child playing Going Balls is automatically covered by COPPA in the same way. The legal analysis depends on factors such as the service, its audience, what information is collected, and applicable law.

For a parent, the practical lesson is simpler: don’t give a game more personal information than it needs, and don’t assume a child’s age is irrelevant to privacy settings.

Going Balls privacy policy

FTC guidance on children’s privacy

5. A sensible setup for a child


I wouldn’t approach this by trying to make the phone completely unusable.

A better setup is to remove the problems you can remove and supervise the things you can’t.

SettingYounger childOlder child
In-app purchasesBlockRequire approval
Payment passwordParent onlyParent approval
AdsExplain what they areDiscuss misleading or unwanted ads
Personal informationDon’t enter unnecessary detailsReview before sharing
Privacy settingsParent checks themReview together
Game downloadsParent approvalDiscuss before installing
Play timeDevice limits if usefulAgreed limits

For Apple users, Screen Time provides controls for purchases and other restrictions. For families using Google Play, purchase approval and purchase verification settings provide similar protection against unauthorized spending.

I would also avoid saving a payment method on a device that a young child uses independently when you don’t need to.

That’s not a Going Balls-specific rule. It’s just good mobile-device housekeeping.

The other useful habit is checking the game’s store page occasionally. Games change. Their versions change. Privacy disclosures change. Purchase catalogs change. The Going Balls App Store listing, for example, shows multiple updates during 2025 and 2026, so an old screenshot or old review isn’t necessarily a perfect description of the current version.

6. So, is Going Balls actually safe for kids?


My answer would be: it depends on the child, the platform, and the device settings.

The core game is a rolling-ball arcade experience. The main parental concerns are not complicated violence or an elaborate social system. They’re advertising, purchases, privacy, and the fact that the official store information isn’t identical across platforms.

For a teenager who understands advertising and knows not to make purchases, those concerns are relatively straightforward.

For a young child using a parent’s phone with a stored payment method, I’d take more precautions.

The biggest mistake would be to say, “It’s just a ball game,” and stop there.

A mobile game is also an app connected to an account, a storefront, advertising systems, and a device that might contain a payment method. That surrounding system is what parents need to think about.

There is no need to panic about Going Balls. There is also no reason to hand over a connected device with unrestricted purchasing and assume everything will take care of itself.

That middle ground is usually the sensible one.

Frequently asked questions

Is Going Balls appropriate for a 7-year-old?

The answer isn’t identical across platforms. Apple’s current listing gives Going Balls a 13+ rating, while a current UK Google Play listing shows PEGI 3. Because the ratings differ, parents should check the store listing on the actual device and consider the child’s maturity as well.

Does Going Balls have ads?

Yes. Google Play currently labels the game as containing ads, and Apple’s listing also identifies advertising. User reviews on Google Play also discuss ad frequency, although individual reviews shouldn’t be treated as a universal measure of every player’s experience.

Can a child spend real money in Going Balls?

Yes. The game has in-app purchases, including options such as removing ads, VIP access, SkipIts packs, and cosmetic items. The available products and prices vary by platform and region.

How do I stop my child buying things accidentally?

On Apple devices, use Screen Time to block in-app purchases or use Ask to Buy where appropriate. On Google Play, parents can require approval for purchases through Google Play’s family controls.

Should I worry about my child’s data?

It’s worth checking rather than ignoring. The published Going Balls privacy policy describes technical and usage data, while Apple’s current privacy disclosure identifies several data categories associated with the app’s stated practices. Privacy requirements for children can also depend on their age, location, and the service’s practices.

For parents, the simplest rule is still a good one: check the permissions and privacy information, don’t provide unnecessary personal details, and put purchase controls in place before the child starts playing.

Going Balls doesn’t need to become a family argument. A few device settings and a quick conversation about ads and purchases usually do more than a long list of rules.

For more game-focused guides and practical explainers, keep an eye on Darkcyan Moose as the site expands its coverage.

For current store information, the official Going Balls listing on Apple’s App Store and Going Balls listing on Google Play are the best places to check the version, rating, purchases, and other platform-specific details before installing.

1 thought on “Is Going Balls Safe for Kids? Ads, Purchases, Data”

  1. Pingback: Going Balls iOS vs Android: What Really Differs – goingballsapk.com

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